

That split second could be the deciding factor in whether or not you manage to rebound your ball back up the screen, and when you're at a particularly taxing section of the game, this can obviously cause problems. As the ball travels between the screens it has to pass through the space where the hinge that joins the top and bottom displays of the DS, meaning that for a split second your ball is invisible. It sounds like a pretty smart idea on paper but in practices it's less impressive. The developers of Arkanoid DS utilized both of the Nintendo DS’ screens to play the game. The power-ups do all sorts of weird and wonderful things to your paddle like making it magnetic so that the balls stick to it, but they may also increase the number of balls on the screen. To activate the power-up, you will need to catch it before it disappears into the abyss below should the ball drop into this void then you lose a life. Occasionally power-ups will fall down after a particular block has been destroyed. Once the ball hits the paddle, it will make its journey back up the screen to break even more blocks until you've cleared the entire display. Eventually the ball will fall back down and it is your task to bounce it back up again. The main objective in Arkanoid DS is to use a paddle to bounce a ball upwards to break blocks at the top of the screen.

Now it's the turn of the DS and this time around the developer has added touch-screen controls, hoping to bring the old fashioned game back to its former glory on a modern platform. Despite this shameless copying, Arkanoid became quite a hit and Taito duly ported the concept to pretty much every home format you could mention. When Arkanoid was originally released, it was essentially a clone of the Atari classic Breakout. Released simultaneously with another Taito revival, Space Invaders Extreme, Arkanoid DS is an attempt at trying to breathe life into an old arcade classic.
